Rules and symbols

How to play Patches Game

Draw a rectangle around every clue, match its area, and leave no empty cells. That is the whole foundation. The interesting part is working out which rectangle belongs where.

The goal of a board

A Patches.cafe board is divided into square cells. Some cells contain numbered clues. Each clue belongs to exactly one rectangular patch, and the area of that patch must equal the number. A 4 can be a 2 by 2 square, a strip four cells wide, or a strip four cells tall unless another symbol narrows the choice.

Your finished patches must cover every playable cell. Ordinary patches cannot overlap, and one patch cannot contain two clues. If the board still has a hole, a clue without a patch, or two regions competing for the same cell, it is not finished yet.

A useful check: add all visible clue numbers. On a basic board, their total should match the number of playable cells. Later mechanics can bend that check, especially double layers and hidden clues.

How to draw a patch

Press or click one cell, then drag to another cell. The game previews the rectangle between those two points. Release when the rectangle contains one clue and has the required area. You can begin on the numbered cell or pass through it while dragging, which is helpful when a clue sits in the middle of a long strip.

  1. Choose a clue with a limited amount of space around it.
  2. Count the factor pairs of its number. For 6, the basic rectangle sizes are 1 by 6 and 2 by 3, with either orientation where the clue allows it.
  3. Check that your candidate does not contain another clue or cut off a neighbouring one.
  4. Drag the rectangle and release. If it is valid, the fabric stays in place.

Undo removes the most recent patch. Clear empties the board. A hint spends one hint token and places a correct patch, so it is best saved for a position where several choices still look plausible.

What every special clue means

4

Gold square

The patch must be square. A gold 4 is 2 by 2. A gold 9 is 3 by 3. A gold 6 cannot occur because six cells do not make a square.

?

Hidden number

The area is concealed. Read the remaining space, nearby clues, and the board total to infer how large the patch must be.

A

Linked clues

Clues carrying the same letter need patches with the same width and height. Their positions may differ, but their shapes must match.

Directional clue

A horizontal arrow needs a patch wider than it is tall. A vertical arrow needs one taller than it is wide.

FIX

Fixed patch

This fabric is already sewn down. Treat it as solved space and plan the remaining rectangles around its border.

Double layer

The marked cells need two patches passing through them. This is the deliberate exception to the usual no overlap rule.

Coffee button

A button blocks its cell. Patches must go around it, even when a large clue seems to point straight through.

Coffee stain

The stain hides a clue at first. Complete a patch touching it by an edge to wipe it clean and reveal the information underneath.

Mouse, touch, and phone controls

Mouse and trackpad players press, drag, and release. On a phone, one quick touch is enough for a one cell patch, while a drag creates a larger rectangle. You do not need to hold a numbered 1. The board prevents the page from scrolling while a patch is being drawn, then returns normal touch behaviour when the gesture ends.

The phone vibration switch is separate from music and game sounds. Turning vibration off leaves the phone icon visible in a muted state, so you can still find the setting. Music also has its own switch. The menu theme and gameplay playlist stop together, while clicks and success sounds remain controlled by the speaker button.

Three ways to play

Campaign

Work through 1,000 levels divided into chapters. New symbols appear gradually, so the campaign doubles as a long tutorial. Progress, stars, settings, and achievements remain in localStorage on the current browser.

Espresso Blitz

Solve boards against a short clock. A completed board adds points and a little more time. The quicker music is intentional; Blitz is the mode for decisions made before the coffee cools.

Perfectionist

The board gives you a limited number of moves. A correct plan matters more than rapid dragging. Undo restores a move, but a sequence of guesses can still leave you with nothing useful to place.

Level editor

Draw the completed patch layout instead of the clues. Once every cell is covered, the editor generates a playable puzzle and a share code. Anyone with the code can import the board without creating an account.

Common questions

Do I need an account?
No. Campaign progress stays in this browser. The shared leaderboard uses a random anonymous player identifier and a nickname you choose.
Why did my progress disappear?
Private browsing, browser cleanup, a different browser profile, or another device creates a fresh local save. Campaign progress does not currently sync online.
Can a patch contain more than one number?
No. Every ordinary patch belongs to one clue. If your rectangle encloses a second clue, that placement is invalid.
Why are two patches allowed to overlap?
Only cells marked for a double layer require overlap. Everywhere else, each cell belongs to one patch.
Does a number 1 need a long press on mobile?
No. Tap its cell once. A one cell clue is a complete 1 by 1 rectangle.
How can I report a broken level?
Send the level number, browser, device, and a short description to kontakt@hsr.gg.

Try the rules on a real board

The first campaign levels keep the symbols simple. You will meet the stranger clues after the basic rectangle logic starts to feel natural.

Start playing